event = { 
	id = 1410

	persistent = yes	

country = SOV

	name = "003 RȈՐY"
    desc = "R̊{PʂȈՂɐY܂B
q퓬@͕tĂ܂B"

    date = { day = 0 month = 0 year = 1914 }
	offset = 100000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "40N^퓬@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
	}

	action = {
		name = "40N^}@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
	}

	action = {
		name = "40N^p@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = tactical_bomber when = 3 }
		command = { type = add_division value = tactical_bomber when = 3 }
		command = { type = add_division value = tactical_bomber when = 3 }
		command = { type = add_division value = tactical_bomber when = 3 }
		command = { type = add_division value = tactical_bomber when = 3 }
		command = { type = add_division value = tactical_bomber when = 3 }
	}

	action = {
		name = "40N^헪@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = strategic_bomber when = 1 }
		command = { type = add_division value = strategic_bomber when = 1 }
		command = { type = add_division value = strategic_bomber when = 1 }
		command = { type = add_division value = strategic_bomber when = 1 }
		command = { type = add_division value = strategic_bomber when = 1 }
		command = { type = add_division value = strategic_bomber when = 1 }
	}

	action = {
		name = "40N^ߐڍqx@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
	}

	action = {
		name = "40N^CR@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = naval_bomber when = 1 }
		command = { type = add_division value = naval_bomber when = 1 }
		command = { type = add_division value = naval_bomber when = 1 }
		command = { type = add_division value = naval_bomber when = 1 }
		command = { type = add_division value = naval_bomber when = 1 }
		command = { type = add_division value = naval_bomber when = 1 }
	}


	action = {
		name = "40N^A@ 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = transport_plane when = 1 }
		command = { type = add_division value = transport_plane when = 1 }
		command = { type = add_division value = transport_plane when = 1 }
		command = { type = add_division value = transport_plane when = 1 }
		command = { type = add_division value = transport_plane when = 1 }
		command = { type = add_division value = transport_plane when = 1 }
	}


	action = {
		name = "se 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = flying_bomb when = 0 }
		command = { type = add_division value = flying_bomb when = 0 }
		command = { type = add_division value = flying_bomb when = 0 }
		command = { type = add_division value = flying_bomb when = 0 }
		command = { type = add_division value = flying_bomb when = 0 }
		command = { type = add_division value = flying_bomb when = 0 }
	}

	action = {
		name = "V2~TC 6"
	command = { type = add_corps value = air where = 197 }
		command = { type = add_division value = flying_rocket when = 0 }
		command = { type = add_division value = flying_rocket when = 0 }
		command = { type = add_division value = flying_rocket when = 0 }
		command = { type = add_division value = flying_rocket when = 0 }
		command = { type = add_division value = flying_rocket when = 0 }
		command = { type = add_division value = flying_rocket when = 0 }
	}
}